“If you show me that you can be a good child today, you can have
as many chocolates as you want after dinner.” Haven’t we all heard
this at some point or the other in our lives? This was the first
time our parents started rewarding our behavior and actions. So,
then we knew, if we behaved in a certain way, cleaned our room,
slept at a given time, dressed in a certain way, scored a set
target of, and so on, we would be rewarded.
The need to incentivize kids and their efforts at an early age
plays a huge role and goes a long way. These rewards do not just
translate to material items and accomplishments but also the
assessment of learning notices a leap.They stand for material and
financial gains that individuals achieve if they behave and carry
themselves in a certain way in society. This is a metaphor for a
future of success or failure.
What does a person usually compare and analyze before investing
any capital or effort-based resource, time, money, labor, and so
on? A person compares effort vs. rewards. The whole purpose is to
incentivize the efforts of students to foster a system of winning
and building the same mindset. This would get the students into
the habit of putting their best foot forward as competition with a
reward demands an adrenaline rush and builds a fun competitive
environment.
One way to reward the efforts of students is by unlocking games
and technology can be of great use here. In a technology-driven
world, most students play games and find recreation while
playing.
For instance, Dhruv is six years old, and he needs to learn the
table of 12. Now, he is also a massive candy crush enthusiast, and
his mother is very aware of his child’s interest. What his mother
does is give him an if-then situation. She tells him, if he learns
the table and recites it to her before 7pm the same day, she will
let him play Candy Crush on the phone for 30 minutes. This excites
Dhruv as it has something in it for him which he loves, and he
would readily start studying and learning.
This method has proven to be an excellent way to motivate students
to study as this contains a benefit for them. More and more
students are driven for gaming and their efforts and hard work can
be streamlined using this way of recognition and rewards and this
would translate directly into their assessment of learning.
Most students are not generally motivated towards studies and
academics because they feel that there is no reward and
recognition of their work and efforts, this demotivates them
deeply and they do not want to work hard further.
It is up to us mentors, educators, and parents to understand this
psychology of students and motivate them towards their goals and
tasks by recognizing them, praising them, and rewarding them to
make this journey of education and learning as exciting and fun as
possible.